// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__AE2DEBF9_D3AE_4B97_81FF_33E34F7A5A68__INCLUDED_)
#define AFX_STDAFX_H__AE2DEBF9_D3AE_4B97_81FF_33E34F7A5A68__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


// Insert your headers here
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>
#include <ZMOUSE.H>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include "typedef.h"
#include "debug.h"

#pragma comment(lib, "shlwapi.lib")
// Local Header Files

// OpenGL support
#include <gl.h>
#include <glu.h>
#include <glaux.h>

#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")

#pragma comment(lib, "../../Engine/posix/lib/pthreadVC2.lib")
#pragma comment(lib, "../../Engine/posix/lib/pthreadVCE2.lib")

typedef int SINT;

#ifndef DEBUG_NEW
#define DEBUG_NEW	new
#endif

#define SAFE_DELETE(p) {if(p) delete(p);p = NULL;}

#include "QQGame.h"

//#pragma comment(lib, "image.lib")
//#pragma comment(lib, "png.lib")
//#pragma comment(lib, "zlib.lib")

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__AE2DEBF9_D3AE_4B97_81FF_33E34F7A5A68__INCLUDED_)
